Watercress Developer Blog #9 - BRBeeps with the power of (He)ART!

Developer Blog #9 - BRBeeps

‘Sup everyone? I’m Beeps, one of the newer artists working on Avitus!
I’m a 28-year-old Australian who’s always wanted to make games but for one reason or another, never got around to it. When I’m not drawing, I’m either working at my job (sadly, not art-related) or playing games, no surprises there.
I’ve studied Multimedia, Game Design and Animation for Games, and I’ve been around for a while as an artist, even participating in the occasional game jam.
I decided to get into making Visual Novels because I like all the potential that the medium has as a storytelling platform and the amount of programming knowledge required is quite small compared to other games. With that in mind, I joined up on the Lemmasoft forums, saw Watercress’ recruiting thread and well, I think you can guess what happens from there!

Throughout the few game development projects I’ve worked on, I’ve often found that while artists are obviously an important part of any game development team’s finished product and development process, they also have a bit more of a passive effect on the team. Simply put, I feel that a project which has active and enthusiastic artists is less likely to fail. While writing and build progress are great indicators of progress in a game, it’s the artwork which gets people excited, both inside and outside the development team. The writers get to see their carefully-crafted characters in front of them, and the coders have assets which are prettier than programmer art to work with while testing their latest build. Progress feels like its being made.

With that in mind, I’ve tried my best to be an active part of the Avitus team so far despite time zones not making it easy for me to attend meetings- whether it be posting things like style research and references, to posting my own work or giving feedback to the other artists.
Despite all of the art that we’re collectively producing, the Avitus art team still have a huge amount of work to do and I definitely don’t want to be the weak link in what seems to be a very sturdy chain.

I’ll keep it short and sweet this week, as I’ve got a bucketload of art to complete; some of it Avitus related, some of it for other projects. However, I’d like to thank everyone who’s following the project for their continued support- after all, we’re making this game for you just as much as we are for ourselves!